From the introduction of the 8-bit Nintendo Entertainment System (NES) in 1985, video games have proliferated global markets — from massive, online interactive worlds to free smartphone apps. Like music, video games have become an integral part of daily lives, while sound and music are an increasingly important aspect of gaming.

According to a Deloitte survey, 83 percent of Millennials and 87 percent of Gen Zers play some format of video games at least once a week. Fifty-eight percent of adult gamers and 70 percent of teen gamers stated that video games help them to stay connected with their friends, make connections, and express themselves. As such, the music within video games are a vital part of the experience and identity of a game.

"Music and games have always been intertwined in my mind," says Tayler Backman, Sound Designer and Composer at Hyper Hippo. "Whenever I hear a theme from 'Super Mario 64,' I’m immediately brought back to my childhood and some of my favorite memories playing the game with friends."  

Music helps weave the tapestry that heightens a gaming experience through "emotion, immersion, and story," adds sound designer and composer David Fairfield. Games can also inspire; long-time gamer Jon Batiste told the Washington Post that he has been influenced by video game music since childhood.

Video games have given a broader platform to established artists and working musicians as well. Consider the connection between "Tony Hawk’s Pro Skater" and punk and ska music — the 1999 game introduced those genres to hundreds of thousands of new, young listeners — or the way the "Crazy Taxi" soundtrack featured Bad Religion and the Offspring. System Of A Down's Serj Tankian contributed to the soundtrack for "Metal Hellsinger" while jazz has been used in a variety of games.

The connection between video games and music has evolved into a massive market that's projected to exceed $200 billion globally this year. Recognizing its significant cultural impact, the Recording Academy has even created a new category: Best Score Soundtrack for Video Games and Other Interactive Media.

Music will continue to evolve, but its fundamentals and importance will not. "In the beginning, video games reflected global culture. Over the next generation, video games began to influence culture," says Steve Schnur, Worldwide Executive & President of Music at video game company Electronic Arts. "Today, video games have become culture. And their principal cultural driver will always be music." 

The Past: Getting Into The Groove

From its inception, video games have maintained a complementary relationship with music. Yet the way music is used in video games has evolved substantially over the last 40 years (and its genesis can be traced back to the 50s before the first video game even existed). 

Early '80s gaming platforms like the 8-bit Commadore 64 home computer could only produce three notes; while the NES was a vast improvement, its musical output was still highly limited. Back then, a developer couldn’t make music and sound effects play simultaneously. This climate required composer-developers to exercise the full breadth of their creativity. 

"When video games first started, the composer was often a developer on the same project. It was a solo endeavor," Fairfield says. Working alone has its limits. It's understandable, then, that the sound of a game would take a backseat to its functionality. 

Still, the music and sounds from these older games are classics, and have had an undeniable influence on modern music, from EDM to synthwave. Today, game studios have entire departments dedicated to music and sound effects.

"We are now entering a time when technology enables greater collaboration and community. We inspire, push, challenge, and encourage each other to greater levels," Fairfield continues. "Game studios that recognize the value in creative collaboration will find better ways to enable it, and reap the rewards." 

The Present: Getting Into The Game

Video game music has several formats and pushes music forward in various ways. "It can be defined as the music composed natively for specific games or artists that activate/integrate themselves into existing games," notes Mark Rasoul, founder of MARK THE FUTURE and former VP of Marketing for 100 Thieves, a brand and gaming organization. "Ultimately, it’s important to understand the benefits from three different groups — the game publisher/studio, the musician/artist, and the actual gamers themselves, each of which has different POVs, needs and opportunities." 

The way composers and artists find their way into video game music is somewhat similar to the traditional music industry. Both require putting in the work to develop your talent, find your voice, and get your work out there. But the video game industry also requires a level of technical know-how, as well as knowledge about how sounds work in a digital or virtual platform. These particulars have left the music industry attempting to navigate a new landscape. 

"Video games have been making waves with new revenue streams for some time," says Uziel Colón, the former Senior Project Manager, Latin & Music For Visual Media at the Recording Academy, who played a role in the development of the new GRAMMY category. "There are lots of platforms through which people are monetizing video games, and the Metaverse brings even more new revenue streams. In the future, video games and music will merge — it’s already happening." 

As the music world catches up to gaming, be prepared to see fascinating innovations — not just in how music is distributed and marketed, but how it is created and how it interacts with fans.

That said, some aspects of the music composition side of things will remain the same. It’s important for artists to follow what drives them, not be driven by what to follow. "I think the best way to get started is to just spend as much time as you can making music that means something to you and that you're proud of. How things sound sonically really matters in such a competitive field," advises composer Jonas Friedman, who has created music for video games such as "Splinterlands."

The best way into the industry is preparation; Fairfield suggests 10,000 hours of learning is a good target.  "That's around 5 years of full-time employment, or 10 years of part-time evenings and weekends. I started earning my hours in middle school with my first [Digital Audio Workstation]," he notes. "Create, fail, learn, fix, and repeat. GET YOUR REPS IN. From there, it was evenings and weekends, side-projects, and tours." 

Any evolving and competitive market requires time and knowledge. It’s also important to know the gaming landscape, as well as its various fanbases, because this is also your fanbase.

The Present: Global Access

Gaming has a monumental global platform, offering the music within games an international recognizability that may otherwise take years or decades to cultivate. According to Deloitte, 34 percent of Gen Z gamers look up the music they hear in games to buy or stream; nearly a quarter share music recommendations with fellow gamers.

"Video games are bigger than the film and music industries combined," says Schnur. "And I believe one of the main reasons is that gaming has never feared technology. We’ve embraced technology from the very beginning, and often evolved it. Video games are an entertainment medium that always shifts towards the consumer. That’s why the future of this industry is driven solely by players’ imagination."

With constant enhancements in technology, access to music and the ability to create it will also increase. Fairfield believes that the decade-plus trend of proliferant music-making tech will only continue. 

"This will bring in a new pool of talented creators into our industry….The downside of this accessibility is that it will flood the industry with mid to low quality content, and potentially drive prices down due to supply and demand (we've seen this with Spotify)," he says. "It means that game studios will have a lot of unique talent available to them — when they learn how to parse through the noise — which will lead to some really amazing innovation."

The Future: AI And Evolution

Gaming is ingrained in Gen Z's culture and its earnings are projected to be over $260 billion by 2025, notes Rasoul. There are over 2.7 billion current casual gamers worldwide —  over a third of the world’s total population. Consider that number for a second: video games are a nearly unparalleled musical platform; it's like hitting a Konami code to access.

As video game music continues to evolve, there will be a whole host of new opportunities. These opportunities have yet to be fully capitalized on in the music industry, but the turn has already begun. 

"I think it will be a continuation of what we’re seeing now with more opportunities for game soundtracks and composers to be recognized and reach new audiences," echoes Friedman, adding his enthusiasm for the new GRAMMY category. "That sort of acknowledgement for the artists behind the music, and respect for the industry as a whole, I think will become more commonplace." 

Some even believe that musicians will soon prefer placing songs in a video game over films and television. 

"Movies are much more fleeting and moments in time. Video games, behaviorally, bring people back, over and over to play," Rasoul says, positing that the nature of video games makes them a more dynamic and evergreen platform. "Games update over time, which gives the artist more opportunities to re-engage their music and audience." With the metaverse peeking its head into the conversation, this interaction has the potential to become even more lively, organic, and customizable. 

In the future, Rasoul strongly believes musicians will inform gaming. "Artists will simply produce their own game experiences to communicate their music stories, versus needing a partnership with an existing title. Development resources are more abundant than ever, and creating their own franchises can produce long term fan engagement." 

Backman, the composer, agrees, suggesting that mainstream artists may release an album within a video game, or curate a radio station within the game's universe (like Flying Lotus and others did in "Grand Theft Auto"). "We just saw Dr. Dre in their last [downloadable content]; your mission involves helping him get his stolen phone back, but you also see him and Anderson .Paak record a song together. I think we’re only going to see more and more of this type of merging of video game music and mainstream artists."

GRAMMY-winning composers have created scores and themes for video games, among them Hans Zimmer ("Call of Duty: Modern Warfare 2") and Danny Elfman ("Fable"). "The work that’s happening in game themes and music is already incredible, but I think our part of the craft of game making might gain a little more notice and prestige if we have an Oscar winner composing the theme to the next 'Uncharted' game," continues Backman.

Video games create new worlds — some familiar, some fantastical — but they all have music. The future of video game music is full of endless possibilities, with the chance to tell new stories in different ways, to have music interact with fans on a completely new level, and with unprecedented levels of global access.

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